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On the web sites of many mastering facilities, you'll
find a page that lists the gear they use for mastering.
Most list their gear
for the purpose of giving their potential clients confidence
in their mastering abilities. There is certainly
nothing wrong with that. However, when searching the web for a mastering
facility, thought is seldom given to the ability of the
engineer. The engineer's ear and
decision making ability are without a doubt the most important pieces of gear
used in the mastering process. Yet it's generally
ignored. The emphasis is always on the facilities
gear. Gear is important, but it should be a
secondary consideration.
Like most mastering facilities, we use gear not usually
found in recording studios. For example: the most
popular DAW is Pro Tools. It's a good tool for
tracking and mixing, but many are surprised to learn that
it's not generally used in the mastering profession.
We have been asked many times by potential clients if we use
Pro Tools. When we answer no, the conversation is
usually cut short and the potential client moves on.
That's unfortunate because they have fallen victim to
marketing techniques created by equipment manufacturers.
Pro Tools is a fine tracking and mixing
program. However, it is not a program designed for mastering.
Mastering facilities that do have Pro Tools in their
arsenal, use it primarily for playback or processing. They
do not use it as their master recorder/editor because it's
limited in the mastering tasks that it can perform.
What gear do we use and why isn't it listed? Except
for some basic ITB plugins, our gear is custom built.
Some of our gear is vintage and is maintained on a regular basis
to insure the best performance. Because our gear is
custom built, there are no identifying brand
names or model numbers. Therefore, no way to list it.
We use PCs that are designed and custom built specifically
for audio. They are the most powerful "dedicated audio" computers
available. As far as our ITB plugins, we use Sony's CD Architect for CD
assembly, and we occasionally use plugins from PSP, Waves,
Voxengo, Sonoris, Sony, and others. However,
for most projects, they
are not our bread and butter mastering tools.
Whether a mastering engineer uses vintage gear, or well
known manufactured products, mastering can only be
successful if the gear being used is guided by experience
and engineering ability. It's the engineer (not the
gear) that listens objectively and makes the right decisions.
The talent to make the right decisions cannot be found in hardware,
software, or plugin presets.
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